Articulation: 20

Build Quality: 20

Paint Applications: 15

Accessories: 20

Transformation: 15

Total Score: 90

Overview: Standing roughly 8 “tall Vulcun is a chunky god of bot. With Vulcun being the Last of Planet X’s well known dinobots, Vulcun homages Fall of Cybertron Grimlock to a tee. At first glance one would wonder why buy Planet X’s offering when Hasbro has already given us a serviceable if not lacking alternative. Coming in at roughly $125 Vulcun feels pretty solid. Planet X has managed to slim out Vulcun’s chest giving him more bulky shoulders and about a 6” width shoulder to shoulder. Instead of the t-rex head storing inside of the torso, Vulcun’s head stores flush to the robots back. Unfortunately and fortunately the head does not lock in.

Space T-Rex mode is a wonder to behold. Vulcun in alt mode stands 6” at the hip and is roughly 13” from snout to tail. T-Rex mode has molded in boosters under the rear back flaps and classic Grimlock mouth flame thrower. As with the bot mode the T-Rex employs ample mold detailing and in my opinion is probably as close as one can get to the in game model in this price/size range. On another note, unlike the Hasbo mold Planet X’s Vulcun does not shrink when transformed to dino mode due to some clever transformation tricks most notably in the tail.

Build Quality: Build quality is excellent I must say. Plastics feels premium and clear plastic is used in all of the right places unlike Summunus. And for the most part the clear plastic captures the light as intended. During transformation I did not create any stress marks or feel as though any one component felt brittle or overly tight. There are fairly sharp areas to watch for such as the teeth. One note I should speak on is the tail transformation. Planet X has stated that the armature design was created in such a way to allow flex. So far I have not seen any stress marks or any areas of concern.

Articulation: As with Planet X’s previous figures Vulcun comes with a fairly wide range of articulation. We will start with his t-rex mode. The Head contains a 360 degree swivel with a maw which opens fairly wide. The flame thrower tongue pivots up and down. Head also pivots up and down. Vulcun’s baby t-rex arms can rotate at the shoulder with an outward pivot. There is also an elbow pivot and c-clipped claws. The claws were really tight on my figure so I would caution moving them at first

The legs have a 360 degree unhindered rotation with a slight outward pivot. There is a double jointed knee bend with swivel at the upper knee. The foot has a pivot but does not contain an ankle tilt. Toes contain limited articulation. As I mention previously the back contains two flaps with molded in boosters. Both flaps can pivot. I believe the best articulated feature of Vulcun would be the tail. The tail contains three pivot points that provide a good amount of expression. The only issue is the very limited up and down movement but Hasbro’s version did not have any articulation what so ever.

In robot mode starting from the feet, Vulvan has pivoting toes to simulate ankle pivots which work pretty well. Ratcheted knees are double jointed with a 90 degree bend. Hips are not ratcheted but they are tight with a joint that allows for 360 degree rotation and inward/outward motion giving a wide variation in movement and pose. The waist can swivel but this is where the head storage comes into play. The back contains a notched area that allows the head/backpack to rest. When the figures waist is rotated the backpack is pushed out a bit to allow for a free range of uninhibited movement. But the flaw in this design is that while the figure is standing upright the design works well. Turn the figure on its back and the backpack swings loose due to the lack of a locking mechanism. It is not really a bother to me but I could see how some would be put off. Moving to the arms, shoulders have a universal joint with 360 degrees of rotation and the ability have the arms raised 90 degrees. Elbow is double jointed due to transformation and the hand is pivoted with hinged single piece digits for that mitten effect. Lastly the head can pivot 360 degrees with a slight up and down movement.

Paint Applications: Paint is where you would expect it to be on this figure. The teeth have a silver metallic coat and a reddish color is used to simulate the trademark FOC energon glow to good effect. Lastly the feet, shins and shoulder tips use a coat of beige to match the chest plastic. The paint applications do a good job of matching the figure with its video game inspiration.

Transformation: The transformation is what we have come to expect from a Grimlock like figure. Arms become legs, head flips over head to form head, and legs make tail. I would not knock the figure for that. But what I did find nice was the tail conversion. Folding the tail to become the boot heel thus creating an accurate recreation of the animation model was clever. While I do have issues with the tail armature clearance, even though it was designed to work that way, I am happy that the effort was put forth. There is really not much else to say about the transformation but one last thing I would point out that I did notice with Planet X’s other offerings is pay special attention to making sure the assembly positions, especially with legs during bot -> dino conversion, to ensure a smooth transformation.

Accessories: Vulcun comes with two very much appreciated accessories. His sword is 6 ¼ inches long. The weapon in Vulcun’s hands looks satisfyingly brutal with clear plastic energon blades and plastic bits that give the illusion of the weapons fold out nature. The shield is a true shield that Vulcun was meant to wield. Using the same clear red and grey plastic the shield from tip to tip comes in a 6 ½ inches long with a 4 3/4 inch width at its widest point. I do wish that Planet X would have given our champion a gun of some sort but I do understand the reasoning behind it. With the upcoming Paddles I am sure he can barrow one of his mega cannons.

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